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Thread Statistics | Show CCP posts - 5 post(s) |
hired goon
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Posted - 2010.12.04 17:34:00 -
[1]
Nice thread Akita. Maybe keep a count of like the top 10 or so most mentioned niggles? Would be interesting
- Ships that bob in stations. Why was this introduced? Total immersion breaker for me.
- Bring back orbit in stations.
- Turret animations always hit even when they miss
- Missiles always hit the centre of ships
- Missiles "double back then slam" at the end of their journey to target
- (I was going to put rubber-banding at the end of warp but this is finally fixed after 7 years so thanks ccp )
- Active module effects making ships (and especially fleets) look silly - if they are omitted in the epic cinematic trailers then why are they deemed acceptable for the game?
- The physics engine in general makes the way huge ships act look rediculous - capship "rocking", bumping, even just telling your ship to suddenly fly in the opposite direction causes it to slow then flip quickly in a manner that would realistically kill everyone on board
- Stations are too big! My battleship, which is supposed to be HUGE, is like 0.1% the size of many stations. It's rediculous. And when you zoom out, stations are almost as big as the moon they're orbiting.
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hired goon
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Posted - 2010.12.15 01:04:00 -
[2]
I hate the way that ships will, if left sitting stationary for a while, point to a 45 degree angle either up or down. Especially annoying in POS. It looks stupid.
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hired goon
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Posted - 2010.12.15 15:28:00 -
[3]
When you 'look at' a ship that you're shooting, and it explodes, the view snaps back to your ship instantly, and you do not see the destruction. I'm sure I remember them fixing this at some point... why is it broken again? So annoying. I always find myself panicking and having to 'look at' a nearby drone or ship and angling the camera so i can see the explosion. Especially bad during FRAPS.
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hired goon
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Posted - 2010.12.15 16:59:00 -
[4]
Why do lasers have a 'muzzle flash' now, after they were 'updated'? There appears to be some kind of 'fire' emitting from the turret, and it looks stupid. I preferred the blinding point that existed before. This goes for laser effects in general after the update; animations look unfinished, the sounds have been recycled and it generally feels sloppily done. This is especially true of sleeper lasers, which instead of mysterious new weapons are just buggy particle streams that use the same tachyon-laser sound from 2003. Kinda destroyed the sense of wonder when I first encountered them.
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hired goon
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Posted - 2010.12.15 17:02:00 -
[5]
Why are all ships in eve 'balls'? Why can't they be true objects, like in the 2004 game Nexus: The Jupiter Incident? I hate how it messes with the way distances are measured from the edge of the globe, and if you have something like a naglfar or a gallente administration outpost (or anything else that's really tall and thin) - even though you are miles away you are still right next to it because it can only ever be a sphere as far as the physics engine is concerned. This also results in buggy looking targetting painters.
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